⚡ Apple Arcade players 

The farming update is available now!


🎣 Fishing 

⚔️Combat Overhaul 


🐺Animal guards 

…And so much more!

Feast your eyes on the patch notes below:


  • Players are now able to tame the following animals: Big Cats, Wolves, Elephant Birds, Boars, Deer & Stags, rabbits. 
  • Certain objects are required to first pacify the animal and second to lure them back to a Pen. 
  • Tamed animals have a higher chance of dropping special ingredients. 



  • Players are now able to Breed the following animals: Big Cats, Wolves, Elephant Birds, Boars, Deer & Stags, rabbits. 
  • Certain foods can be used to encourage breeding. 



  • Labyrinths end rooms are now occupied by a mini boss. Certain mini bosses will drop the recipes you need for taming! 
  • Bat mini boss. 
  • Boar mini boss. 
  • Elephant Bird mini boss. 
  • Cat mini boss. 



  • 3 types of breeding food. 
  • A new animal luring item. 
  • A pipe component used in other recipes. 
  • 5 types of tranquilliser blow-pipes. 
  • New items added to loot tables. 
  • A new structure tree has been added including: 
  • Taming table. 
  • Small animal pen. 



  • New animals and dangerous plants. 
  • The Wolves, Tank Bird and Flock Birds! 
  • Three new dangerous plants, some found in specific biomes. 
  • Dangerous plants now drop items used in tranquillisers. 



  • Players can now plant and grow their own crops including new varieties of plants to grow. Remember to water them! 
  • Domesticated crops can offer a higher yield of resources including rare items.\n- Dangerous plants can now be grown to act as base defences. 
  • New cooking recipes have been added utilising new crops. 
  • New structures and items have been added to support. 
  • Monkeys can now plant seeds and water if taught. 
  • Seeds can be found on certain animals throughout the world. 



  • A bench that allows players to colour walls, floors and chests to suit their tastes. 



  • Tools and weapons can now be repaired with the new repair bench. 
  • Weapons and tools can now be improved by using the grindstone structure. 
  • Alchemy bench allows the player to transmute certain items into others. 
  • Food processor bench allows food resources to be converted. 
  • Cosmetic structures have been added including pond that can be populated with fish. 
  • Refuse pit can be used to destroy items. 
  • Decorative water features have been added. 



  • A new faster raft can be crafted using crop resources. 



  • Nets and fish traps can be crafted enable catching fish live or for food. 



  • Raids are now focused on the player and occur during bloodmoon. Players now receive plenty of warning prior to a raid to enable them to pick the right course of action. 



  • Tamed animals can be used as guard animals. 



  • Access to a larger inventory via a backpack has been added. 



  • Alternate methods of pickup have been added, no need to spam the button. 



  • No longer needs to be selected, as long as it is in the inventory it will be used. 



  • Rare resources are now present in the world needed for some recipes. 



  • An overhaul to combat giving more fluid combat. 
  • Greater control over direction of attack. 
  • Lunge and knockback changes. 
  • Stamina has been altered reducing running out when in combat and harvesting resources. 
  • Flatter difficulty curve for enemy health. 



  • Damage values added to weapon tooltips. 
  • Durability values added to tooltips. 
  • Some reworking of weapon and tool values to make clearer the benefits of using the right tool for the right job. 
  • Better colour coding on items to make clearer their rarity. 
  • Baby animals are now present in the world. 
  • New rare crops have been added to the world (*requires new save). 
  • Monkeys now ‘bark’ needs as well as an icon. 
  • Loot pools have been rebalanced. 
  • Summon favourite monkeys from anywhere with the new summoning banana. 
  • Durability on weapons and tools increased. 
  • Slight increase to player and monkey movement speed. 
  • A host of new recipes have been added to complement and support new features. 
  • Online privileges are now turned on by default. 



  • General UI improvements and changes. 
  • Key costs of labyrinths changed to reflect new difficulty. 
  • New items in the Mysterious Strangers shop. 
  • New attack patterns for cats and boars. 
  • Devil boars will now appear more frequently in the world. 
  • The night is dark and full of terrors – there are now more large predators at night. 
  • Removed collisions from bushes to help with the common complaint that people felt they were constantly getting stuck in the environment. 
  • Tweaked combat so that actions can be interrupted, you don’t need to wait for the whole animation to play before dodge rolling for example. 
  • Fixed an issue where biomes were not triggering their visual effects correctly. Hostile biomes will now feel less welcoming. 
  • Fixed an issue with one of the Labyrinth rooms being broken. 
  • Fixed an issue where the Quest privilege option was incorrectly labelled. 
  • Fixed an issue with the Mysterious Stranger’s store where players were unable to sell a stack of items. 
  • Fixed various issues with the behaviour of Mysterious Chests in online sessions. 
  • Fixed an issue where Torches and Braziers were no longer animating. 
  • Fixed an issue where players were unable to rotate wooden chairs found in the wild. 
  • Fixed an issue where the bloodmoon effect would appear a day before the world was replenished. 
  • Fixed an issue where Shadows were displaying incorrectly around Teleporters. 
  • Fixed instances where sleeping could cause a desync between the visual and actual time of day. 
  • Fur rugs are no longer able to be placed ocean tiles using the raft. 
  • Fixed an issue preventing players from using the Host’s shared monkeys unless both players have the privilege turned on. 
  • Fixed an issue which caused raft music to continually play. 
  • Fixed an issue where players could place storage chests on swamp tar pits. 
  • Fixed an issue where the growing up particle effect for baby animals was desynced. 
  • Fixed an issue where pins placed in Vaults and Labyrinths were incorrectly displayed outside of these areas. 
  • Fixed an issue which caused the Structural Integrity Trophy to unlock when building the Taming Bench. 
  • Fixed an issue preventing interaction with some lootable objects. 
  • Fixed an issue where on rare occasions a player’s monkeys could not travel back with them when leaving an online session. 
  • Fixed an issue where on rare occasions after a raid, damaged chests could no longer be used by monkeys. 


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