Hey Survivalists!

You herd it here first! The animal and farming updates are out now on Nintendo Switch, Xbox One and PlayStation 4!

Check out what’s new below:


  • Players are now able to tame the following animals: Big Cats, Wolves, Elephant Birds, Boars, Deer & Stags, rabbits.
  • Certain objects are required to first pacify the animal and second to lure them back to a Pen.
  • Tamed animals have a higher chance of dropping special ingredients.


  • Players are now able to Breed the following animals: Big Cats, Wolves, Elephant Birds, Boars, Deer & Stags, rabbits.
  • Certain foods can be used to encourage breeding.


  • Labyrinths end rooms are now occupied by a mini boss. Certain mini bosses will drop the recipes you need for taming!
  • Bat mini boss.
  • Boar mini boss.
  • Elephant Bird mini boss.
  • Cat mini boss.


  • 3 types of breeding food.
  • A new animal luring item.
  • A pipe component used in other recipes.
  • 5 types of tranquilliser blow-pipes.
  • New items added to loot tables.
  • A new structure tree has been added including:
  • Taming table.
  • Small animal pen.


  • New animals and dangerous plants.
  • The Wolves, Tank Bird and Flock Birds!
  • Three new dangerous plants, some found in specific biomes.
  • Dangerous plants now drop items used in tranquillisers.


  • Players can now plant and grow their own crops including new varieties of plants to grow. Remember to water them!
  • Domesticated crops can offer a higher yield of resources including rare items.\n- Dangerous plants can now be grown to act as base defences.
  • New cooking recipes have been added utilising new crops.
  • New structures and items have been added to support.
  • Monkeys can now plant seeds and water if taught.
  • Seeds can be found on certain animals throughout the world.


  • A bench that allows players to colour walls, floors and chests to suit their tastes.


  • Tools and weapons can now be repaired with the new repair bench.
  • Weapons and tools can now be improved by using the grindstone structure.
  • Alchemy bench allows the player to transmute certain items into others.
  • Food processor bench allows food resources to be converted.
  • Cosmetic structures have been added including pond that can be populated with fish.
  • Refuse pit can be used to destroy items.
  • Decorative water features have been added.


  • A new faster raft can be crafted using crop resources.


  • Nets and fish traps can be crafted enable catching fish live or for food.


  • Raids are now focused on the player and occur during bloodmoon. Players now receive plenty of warning prior to a raid to enable them to pick the right course of action.


  • Tamed animals can be used as guard animals.


  • Access to a larger inventory via a backpack has been added.


  • Alternate methods of pickup have been added, no need to spam the button.


  • No longer needs to be selected, as long as it is in the inventory it will be used.


  • Rare resources are now present in the world needed for some recipes.


  • An overhaul to combat giving more fluid combat.
  • Greater control over direction of attack.
  • Lunge and knockback changes.
  • Stamina has been altered reducing running out when in combat and harvesting resources.
  • Flatter difficulty curve for enemy health.


  • Damage values added to weapon tooltips.
  • Durability values added to tooltips.
  • Some reworking of weapon and tool values to make clearer the benefits of using the right tool for the right job.
  • Better colour coding on items to make clearer their rarity.
  • Baby animals are now present in the world.
  • New rare crops have been added to the world (*requires new save).
  • Monkeys now ‘bark’ needs as well as an icon.
  • Loot pools have been rebalanced.
  • Summon favourite monkeys from anywhere with the new summoning banana.
  • Durability on weapons and tools increased.
  • Slight increase to player and monkey movement speed.
  • A host of new recipes have been added to complement and support new features.
  • Online privileges are now turned on by default.


  • Key costs of labyrinths changed to reflect new difficulty.
  • New items in the Mysterious Strangers shop.
  • New attack patterns for cats and boars.
  • Devil boars will now appear more frequently in the world.
  • The night is dark and full of terrors – there are now more large predators at night.
  • Removed collisions from bushes to help with the common complaint that people felt they were constantly getting stuck in the environment.
  • Tweaked combat so that actions can be interrupted, you don’t need to wait for the whole animation to play before dodge rolling for example.
  • Fixed an issue where biomes were not triggering their visual effects correctly. Hostile biomes will now feel less welcoming.
  • Fixed an issue with one of the Labyrinth rooms being broken.
  • Fixed an issue where the Quest privilege option was incorrectly labelled.
  • Fixed an issue with the Mysterious Stranger’s store where players were unable to sell a stack of items.
  • Fixed various issues with the behaviour of Mysterious Chests in online sessions.
  • Fixed an issue where Torches and Braziers were no longer animating.
  • Fixed an issue where players were unable to rotate wooden chairs found in the wild.
  • Fixed an issue where the bloodmoon effect would appear a day before the world was replenished.
  • Fixed an issue where Shadows were displaying incorrectly around Teleporters.
  • Fixed instances where sleeping could cause a desync between the visual and actual time of day.
  • Fur rugs are no longer able to be placed ocean tiles using the raft.
  • Fixed an issue preventing players from using the Host’s shared monkeys unless both players have the privilege turned on.
  • Fixed an issue which caused raft music to continually play.
  • Fixed an issue where players could place storage chests on swamp tar pits.
  • Fixed an issue where the growing up particle effect for baby animals was desynced.
  • Fixed an issue where pins placed in Vaults and Labyrinths were incorrectly displayed outside of these areas.
  • Fixed an issue which caused the Structural Integrity Trophy to unlock when building the Taming Bench.
  • Fixed an issue preventing interaction with some lootable objects.
  • Fixed an issue where on rare occasions a player’s monkeys could not travel back with them when leaving an online session.
  • Fixed an issue where on rare occasions after a raid, damaged chests could no longer be used by monkeys.

Thanks for reading and we’re excited for console players to give these new updates a go!

Keep up to date with all the latest Survivalists news below:

The Survivalists Twitter

The Survivalists Facebook

Team 17 Twitter

Team 17 Facebook

Team 17 Discord

Share Post