Automachef’s first patch for Nintendo Switch is now live!
With a focus on bug fixing, this patch was built around feedback from both our PC and Nintendo Switch Automachef players. Thanks community!
- Bug fix: warning and prompt dialogue now scale accordingly to the player’s screen resolution.
- Bug fix: long robotic arms would sometimes work inconsistently when picking up objects across a conveyor belt bridge.
- Bug fix: placing two robotic arms next to an assembler output could sometimes make one of them to end up in an invalid state.
- Bug fix: some specific blueprint designs could cause the thumbnail to be generated incorrectly, cutting up a part of the machines.
For Automachef players on PC, this patch went live last week! You can read the PC specific patch notes here.
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