Worms W.M.D Liberation Update – Available now!

Worms W.M.D Liberation Update – Available now!

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Community, Liberation has arrived!

This is the biggest update to hit Worms W.M.D since launch and we’re really excited to hear what you think.

Liberation totally free to all Worms W.M.D players on Steam, Xbox One and PlayStation 4, adding a whole host of new toys for you to get your hands on:

 

Liberation Update (PS4 & XB1)

Liberation: A Whole new theme to play with which includes bunker and tunnel systems

– 5 brand new single player missions

– 4 brand new weapons including the Tasty Worm Lick, Worm Stinger, Drone and W1 Rocket

– A brand new vehicle that can travel on water; The Drillboat

– Over 10 brand new buildings specific to the new Liberation update, which also include Bunkers and Tunnels.

– 12 new customisations

– Various bug fixes and improvements

Fear not console players, we’ve got a big balance and bug patch coming your way before Christmas that’ll put you on par with your PC based gaming cousins.

 

Liberation Update (Steam)

Liberation: A Whole new theme to play with which includes bunker and tunnel systems

– 5 brand new single player missions

– 4 brand new weapons including the Tasty Worm Lick, Worm Stinger, Drone and W1 Rocket

– A brand new vehicle that can travel on water; The Drillboat

– Over 10 brand new buildings specific to the new Liberation update, which also include Bunkers and Tunnels.

– 12 new customisations

 

Additional Features and Tweaks

– Added a new scheme to allow up to 5 crafted weapons to be used from the start (Stage 1)

– Global Chat player list now shows players who are in active battle with their annelids

– New Scheme

– Added a new ESL scheme to allow players to easily practise this scheme between tournaments.

– Reordered the scheme list to bump the most popular schemes up the list.

– Pro / Ranked scheme

– Disabled crafting crates so that both players are on an equal footing when crafting items and given both players more crafting materials to compensate for the change

– Starting craft materials changed from 2/2/0/0 to 8/6/1/0

– Craft crate drops set to 0% chance

 

– Crates Drops

– Crate drop speed has been increased to allow for faster turn transitions.

– Drop Height (from ground) increased from 300 to 1200

– Drop speed increased from 7.5 to 12

 

– Weapon Tweaks

 Banana Bomb & Super Variant

– Increased the spread of the chained payloads from the Banana Bomb and Super variant.

– Banana Bomb ChainedPower increased from 45 to 55

– Super Banana Bomb ChainedPower increased from 45 to 55

Helicopter

– Reduced damage output of the Helicopter and made it more difficult to reach higher damage values. This vehicle’s utility still lies heavily in its mobility.

– Min and max shock range 70/80 to 50/80

– Min and max shock damage 2/3 to 1/2

– MaxRepeatDamage 70 to 50

Vehicle mine

– Vehicle Mine has a vehicle damage multiplier. It is now deadlier against vehicles and not as strong against worms.

– Vehicle damage mod x4

– Reduced shock min & max range 525/540 to 60/410 (including push)

– Initial shock changed from 60 to 25 damage

– Reduced push from 50 to 30

Sentry Gun / Sentry Gun Lite

– Adjusted turn speed and reaction rate of Sentry Gun to allow for easier counter-play with this weapon when ‘trapped’ by it.  Also adjusted maximum damage so that this weapon is less of an all-in-one solution and more specialised to area denial.

– Maximum bullet damage changed from 50 to 30

– Tracking Speed reduced slightly

– ‘Warm up’ time increased slightly

Luzi

– The Uzi crafted variants have been rebalanced. They were capable of too much damage with very easy to meet conditions to get the best out of them.

– Reduced damage per bullet from 6 to 5

– Reduced maximum bullet damage to 50

– Reduced shots fired from 12 to 10

– Removed explosive damage from the final bounce

Minigun

– Reduced maximum damage from 70 to 60

Sheep Launcher

– The Sheep Launcher has had its launch power increased to allow it to cover a larger area of the landscape.

– Launch power increased from 24 to 36

 

– Crafting Costs

– We have made lots of adjustments to the crafting costs of weapons. The goal of this was to encourage the use of more weapon variations and reduce the cost variance between weapons of similar power/type. Weapon variations that have a small power increase now cost a premium in the first two crafting tiers (Poison Dynamite is a good example of this) , whereas weapon variations that jump up a power band will have a tier 3 or 4 premium added to their cost (Mega Buster is a good example of this).

(Boggy’s Special Sauce / Sticky Donkey Paste / Banana Bomb Seeds / Tears of a Worm)

– Wormageddon 8/8/8/2 to 8/6/4/2

– Angry Donkey 8/8/8/2 to 8/6/4/2

– OMG LOL 8/8/8/2/ to 8/6/4/2

– Armageddon 8/8/4/2 to 8/4/4/2

– Concrete Donkey 8/8/4/2 to 8/4/4/2

– OMG 8/8/4/2 to 8/4/4/2

– Super Flatulence Sheep 8/4/4/1 to 8/6/2/1

– Liberty Strike 8/4/4/1 to 8/6/2/1

– Stinking Carpet Bomb 8/4/4/1 to 8/6/2/1

– Super Banana bomb 8/8/2/1 to 8/6/2/1

– Mega Buster 4/2/2/1 to 8/4/2/1

– Ming Vase 4/2/1/1 to 8/4/2/1

– Holy Mine Grenade 8/4/4/1 to 8/4/2/1

– Turkey Bomb 8/8/2/1 to 8/6/1/0

– Agile Old Lady 4/4/1/1 to 8/6/1/0

– TF2 Sentry Gun 4/2/2/0 to 8/6/1/0

– Demon Strike 6/2/2/0 to 8/6/1/0

– Orcs Must Die 4/2/2/1 to 8/4/1/0

– Holy Hand Grenade 8/4/2/1 to 8/4/1/0

– Old Lady 4/2/1/1 to 8/4/1/0

– Triple Bunker Buster 4/2/2/0 to 8/4/1/0

– Dodgy Charged Battery 4/2/2/0 to 8/4/1/0

– Really Unwanted Present 4/2/2/1 to 8/4/1/0

– Jetpack Droptank 4/4/2/0 to 8/4/1/0

– Mine Strike 6/2/2/0 to 8/4/1/0

– Electric Sheep 4/2/2/1 to 8/4/1/0

– Alloy Baseball Bat 4/2/2/0 to 4/4/1/0

– Flaming Bat 4/2/2/0 to 4/4/1/0

– Sheep on a Long Rope 4/4/1/1 to 4/4/1/0

– Sheep Launcher 4/4/1/1 to 4/4/1/0

– Unwanted Present 4/2/1/1 to 4/4/1/0

– Jetpack 4/2/2/0 to 4/4/1/0

– Sentry Gun Lite 4/2/2/0 to 4/4/1/0

– BBQ Sheep 4/2/2/1 to 4/4/1/0

– Poison Dynamite 4/2/2/0 to 4/4/1/0

– Airstrike 6/2/1/0 to 8/2/1/0

– Bunker Buster 4/2/1/0 to 8/2/1/0

– Goat on a Rope 4/4/1/1 to 4/2/1/0

– Sheep on a Rope 4/2/1/1 to 4/2/1/0

– Triple Barrel Shotgun 4/2/0/0 to 4/4/0/0

– Training Shotgun 4/2/0/0 to 4/4/0/0

– Bazooka Pie 4/2/0/0 to 4/4/0/0

– Gas Grenade 4/2/0/0 to 4/4/0/0

– Luzi 4/2/0/0 to 4/4/0/0

– Minigun 4/2/0/0 to 4/4/0/0

– Cluster Bomb MK2 4/2/0/0 to 4/4/0/0

– Vehicle Mine 4/2/0/0 to 2/2/0/0

– Kamikaze 4/2/0/0 to 2/2/0/0

We will be keeping an eye out for your feedback on these changes as we strive to get the best version of the Ranked scheme as possible.

 

Bug Fixes and Improvements

– Fixed an issue which prevented the game from being displayed correctly in 21:9

– Fixed an issue which was causing issues when switching between QWERTY and AZERTY keyboard layouts

– Added a fancy new loading screen for User Generated Content landscapes made in the Editor

– Fixed an issue which caused a crash for some players during the boot flow

– Fixed an issue which caused slight desyncs on online matches when using OMG

– Fixed a text issue for camera direction and strike controls in non-English languages

– Fixed an issue which incorrectly showed player stats in online lobby

– Fixed an issue for theme names in drop down menu which defaulted to the top of the list

– Fixed an issue where the cursor would disappear following inactivity on the frontend

– Fixed an issue which would highlight where enemy worms were positioned inside buildings

– Fixed an issue when using Page Down on lists

– Fixed a graphical corruption issue some users experienced during the boot flow

– Fixed an issue which caused graphical issues when changing resolution whilst in fullscreen

– Fixed an issue which caused the cursor to jump around during Teleport In on multiplayer matches

– Fixed an issue which caused timers to flicker if idle whilst using Worm Select

– Fixed an issue which could prevent the ‘Default’ button working correctly in Video Settings

– Fixed an issue where some users would see duplicate resolutions

– Fixed an issue that prevented settings from saving correctly via Unsaved Changes prompt

– Fixed an issue when zooming in when running the game in 5k

– Fixed a crash after using the banana bomb and ninja rope in the following turn

– Fixed an issue which prevented the list updating correctly when using mouse then controllers

– Fixed an issue in the editor which allowed the camera to zoom through the imported image

– Fixed an issue where users could attack multiple times when disconnecting and reconnecting the ninja rope…oops!

– Fixed an issue which prevented the idle animation playing when using the shotgun with laser sight

– Fixed an issue where certain samples from the speechbanks weren’t always being triggered

– Fixed an issue which prevented rope knocking from working

– Fixed an issue which caused the camera to move instead of the worm when using arrow keys

– Fixed an issue which prevented read only mode from working when pressing the Tilde key

– Fixed an issue which allowed replays to be dismissed with any button on the controller

– Fixed an issue which caused the Blowtorch to stop too early

– Fixed an issue where debug text could be seen in the fuse time description

– Fixed an issue where the landscape generator would always default to Rainforest when returning from a lobby

– Fixed an issue which prevented the turn from handing over if a mine was placed on a static gun that was occupied by a worm

– Fixed an issue where some users could hear elements of the game in the results screen

– Fixed an issue which prevented the magnets from deploying when on a jetpack

– Fixed an issue which allowed worms to be hit by the Baseball Bat when stood behind the attacking worm

– Fixed an issue where the replay audio could be heard even when replays are disabled

– Fixed an issue where the countdown timer could be heard when using an airstrike

– Fixed an issue in Global Chat which prevented users from seeing text that is deleted when exceeding 40+ characters

– Fixed an issue which caused text to move off screen in the Lobby Chat

– Fixed an issue where the Mech could pause in mid air when attempting to jump whilst falling

– Fixed an issue where the audio for an active mine played too long when in the water

Values for delayed weapons will now display in grey

– Fixed navigation issues in the Settings menu

– Fixed an issue which prevented the camera from following the worm when using Worm Select

– Fixed an issue which stopped players from changing the fuse length when using it as a secondary weapon

– Fixed an issue which prevented the camera from following the Sentry Gun Lite when it’s thrown

– Fixed an issue which prevented the Blowtorch from blowing up barrels when used from above

– Fixed an issue which prevented the winning team from performing their victory dances in-game

– Fixed an issue the the Luzi laser beam origin point from being in the wrong position

– Fixed an issue where audio for the Dynamite could still be heard when navigating back to the frontend

– Fixed an issue where players couldn’t hear the background and Teleport In audio

– Fixed an issue where the Static Gun would still be visible after it’s been destroyed

– Fixed an issue which made the Sentry Gun jump when hit with flames

– Fixed an issue where animated elements could be seen through the land

– Fixed an issue where subtitles wouldn’t appear on videos for OSX and Linux

– Fixed an issue where the [ and ] buttons were reveresed on OSX and Linux

– Fixed an issue which would trigger the screensaved whilst usinr a controller on OSX

– Fixed an issue which made the game unresponsive when using CMD+Q on OSX

– Fixed an issue where the resolution wasn’t saved after closing the game on OSX

– Fixed on issue on OSX which would cause the cursor to behave erratically when a controller was connected

Phew, that was a biggy! Thanks for taking the time to check out the patch notes and we hope you enjoy all the new content!

We’d love to hear what you think about the update so feel free to drop us a tweet to the official Worms W.M.D Twitter account -> @WormsTeam17

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