The Knight Witch patch now live
Attention all Knight Witches! Patches for PlayStation, Xbox and Nintendo Switch are out now, fixing a variety of bugs that could have got in the way of your adventures in Dungeonidas!

Give the full patch notes a read:

PLAYSTATION 4
  • Fixed control issues after changing the Enter button configuration.
  • Fixed issue with the Enter button configuration not reflecting properly in the Control menu.
  • Fixed softlock when player attempts to access the Pause menu with insufficient system space.
  • Fixed major performance drop when using ‘Ghost Gun’ or ‘Armageddon’.
  • Fixed bug causing player to get blocked in menus.
  • Fixed softlock caused by player getting hit during a pop-up interaction.
  • Fixed potential hardlock after completing the second conference cinematic.
  • Fixed potential hardlock after entering and exiting the options menu in quick succession.
  • Fixed crash after the Hanging Castle epilogue cutscene.
  • Fixed camera glitch after finishing multiple ambushes.
  • Fixed bug causing Robyn to appear in low resolution at the end of her second fight.
  • Fixed missing collision for the pond in the seed room of the Catacombs.
  • Fixed the Team17 logo sound starting during the ‘Made with Unity’ logo on the launch screen.
  • Fixed bug allowing player to shoot through any barrier.
  • Fixed enemies overlapping during the ambush in Underlake.
  • Fixed missing sound effect during any of the ambush warnings in the Forge and Catacombs.
  • Fixed bug causing the camera to teleport after the first interactions with the Spell Kitty.
PLAYSTATION 5
  • Fixed bug causing the Spell Kitty to not appear visually during the first interaction cutscene in the Surface.
  • Fixed incorrect terminology used for ‘Button’ in the ‘button already configured message’ when rebinding controls.
  • Fixed hardlock when disconnecting the controller whilst changing a keybind.
  • Fixed softlock caused by the controller disconnecting in the Main Menu.
  • Fixed bug causing navigation buttons to provide no input.
  • Fixed issue with missing controller re-mapping functionality.
  • Fixed bug causing player to lose or gain mana after summoning Spell Kitty and leaving the map.
  • Fixed selector moving with the d-pad buttons when setting them as an input in the Key Bindings.
  • Fixed camera glitch after finishing multiple ambushes.
  • Fixed in-game map has no boundaries.
  • Fixed Akai’s link not appearing in the menu.
  • Fixed the boss fight music starting early when fighting Erebus a second time.
  • Fixed a lack of collision in the Hall of Giants.
  • Fixed animation error causing cape to fly before the character while dashing.
XBOX ONE AND XBOX SERIES S/X
  • Fixed textures appearing distorted during the Mirror Lake level.
  • Fixed PC buttons remaining onscreen if controllers are disconnected during transition.
  • Fixed armour buying prompt remaining active after exiting the shop.
  • Fixed bug that softlocks game when opening a menu.
  • Fixed Armageddon spellcard dealing no damage to Juggernauts.
  • Fixed potential game hardlock encountered when exiting to the main menu or rebooting the game.
  • Fixed potential game hardlock when suspending the game.
  • Fixed potential softlock when disconnecting the controller as it transitioned to the Controls menu.
  • Fixed the change account button being linked to the Spell 2 control.
  • Fixed a bug where the player could set every command to one button.
  • Fixed controls not saving after reboot of the game.
  • Fixed bug allowing actions to be bound to the Option button, making the action unavailable in-game.
  • Fixed bug where opening the menu while game is saving causes the Exit Menu button to become unresponsive.
  • Fixed issue with missing controller re-mapping functionality.
  • Fixed bug allowing player to clip through the wall in Mirror Lake.
  • Fixed bug where player can ignore collision and get stuck in the wall in Giga Tree.
  • Fixed PC relevant wording showing up when rebinding a button.
  • Fixed controls save data saving directly to the console.
  • Fixed controller binds resetting when a controller is disconnected or reconnected while the prompt is on-screen.
  • Fixed placeholder text appearing in some rebinding texts.
  • Fixed an extra effect appearing during the Graff’s arm throwing if the Armageddon spell card is cast at the same time.
  • Fixed the Knight and Witch icons appearing in low resolution.
  • Fixed some characters, enemies and assets appearing in a lower quality than the environment.
  • Fixed the in-game prompt changing in the player opens the Controls menu.
  • Fixed a bug where the lanterns in Akai’s room appear on screen before spawning.
  • Fixed Death Spiral casting bullets in a circle.
  • Fixed bug causing d-pad menu navigation to skip an option.
  • Fixed Ice Mecha not spawning one Basic Ironfish.
  • Fixed invisible collision present in Forge.
  • Fixed Ice Bear taking damage if shot at with the character’s back to it.
  • Fixed a collision issue with certain turrets.
  • Fixed the Ethereal Sword sound playing in the pause menu.
NINTENDO SWITCH
  • Fixed crash when changing language.
  • Fixed crash when interacting with an NPC after changing language.
  • Fixed FPS drop when controller gets disconnected in the loading screen.
  • Fixed game hard lock resulting from disconnecting the controller in the Controls menu.
  • Fixed issues when binding spells or the Action/Talk button to L3 and/or R3.
  • Fixed issue with missing controller re-mapping functionality.
  • Fixed bug where player can ignore collision and get stuck in the wall in Giga Tree.
  • Fixed bug allowing player to leave the limits of the Hextinction battle.
  • Fixed bug where Rayne would spawn after death with an incomplete animation.
  • Fixed black screen sometimes present during the ambush’s banner.
  • Fixed bug which freezes weapon durability counter.
  • Fixed bug where ‘Laser Gun’ spell wouldn’t fire when pointed towards an open door.
  • Fixed spawning circles not being centred on the spawning location.
  • Fixed issues arising from interacting with a beacon after using a timer spell.
  • Fixed bug where forge popcorns don’t explode when using ‘Ray of Death’ spell.
  • Fixed collision not being properly implemented for the door asset in Giga Tree.
  • Fixed turrets lacking collision with the player in Giga Tree.
  • Fixed bug stopping player from toggling options while changing languages.
  • Fixed issues with warning text appearing overlapped when trying to buy items in shop without the proper number of shards.
  • Fixed bug where character name and avatar don’t correspond during dialogue.
  • Fixed several localisation typos and mis-translations.

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